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Isdren

1
Posts
A member registered Jan 31, 2020

Recent community posts

Played the game and it is funny and i rly hope that new maps will be added (or some kind of endless lvl)

But there are a few things that i somewhat disliked or are more a "bug" or "not working as intendet"

Walls:

Using Energy Poles (The things to connect buildings) are a much STRONGER wall then the normal wall. They stun the enemy if they gets destroyed, they deal dmg and are cheap (at least in the last map) placing a few of them infront of your normal wall is insane strong and makes the stun traps useless. (well the game gets somewhat laggy if u place to much of them)

Artillerie.

Both Artillerie towers suffer from diffrent problem.

Tritiumtower more or less never has ammunition left at the start of the real wave, course u always send a few units to attack and they use up most of their ammo.

Toxic Waste tower (Hand of Humanity) suffer from 1 funny problem: Toxic Waste has a Priority to be send to the depo and not to the tower. As long as the Depo still has space the towers get 0 toxic waste to use as ammunition. That sucks^^

Transport Trucks

Funny concept but the "tax collector" for the community center are... lets call them useless? I mean why is there a truck in the first place? There is a BIG community center in the center, shoudnt they collect taxes or take money for food? I find them annoying. But finding and building nice road connections for your industrie is fun :)

Hospital/Oxygen/Toxic waste

The Hospital is WAY to strong. they do what? trippel the income? the Oxygen thing to get more workers is somewhat underperforming. The range feels pretty low but i endet up using 1 of them on the last map course i was running out of space so they are working i guess.

Toxic waste -> Besides the Hand of Humanity there are no other ways to handel the toxic waste why cant we well just dump it into the magma^^ No investment will be lost and who cares for nature. (Storing them in a depo is working course the maps are short but on a longer/biger map? not so much)

Tower balance

In the last map i more or less endet up only using the turrets, 2 Hand of Humanity and 2 Towers (those that increase the range by 50%). Used 3x strong wall with a 4x strong Energy pillar wall in front of it. The AoE dmg from the turrets just outperforme the other towers (At least as long as u can handel the Power Consumation) but hey ~100k Batterie and ~850 Income can handle a lot xD



But all in all i was having fun playing the game :)